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	<description>Reflections on Running a 4E Campaign</description>
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		<title>In Praise of Dungeon Command</title>
		<link>http://thelearningdm.com/2013/05/17/in-praise-of-dungeon-command/</link>
		<comments>http://thelearningdm.com/2013/05/17/in-praise-of-dungeon-command/#comments</comments>
		<pubDate>Fri, 17 May 2013 21:11:53 +0000</pubDate>
		<dc:creator>Learning DM</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[Minis]]></category>

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		<description><![CDATA[This is a very strange time for D&#38;D as a product line. 4th Edition is all but finished with the announcement and public playtest of D&#38;D Next. I&#8217;d guess that most groups are playing either 4th edition or Next, and &#8230; <a href="http://thelearningdm.com/2013/05/17/in-praise-of-dungeon-command/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thelearningdm.com&#038;blog=21717036&#038;post=844&#038;subd=learningdm&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://learningdm.files.wordpress.com/2013/04/dungeon-command.png"><img class="alignleft size-medium wp-image-847" alt="Dungeon-Command" src="http://learningdm.files.wordpress.com/2013/04/dungeon-command.png?w=300&#038;h=171" width="300" height="171" /></a>This is a very strange time for D&amp;D as a product line. 4th Edition is all but finished with the announcement and public playtest of D&amp;D Next. I&#8217;d guess that most groups are playing either 4th edition or Next, and for both of these editions, there are few or no products on local game store shelves. In the interim, Wizards of the Coast has dug deep within the vault of the past, releasing definitive premium versions of classic material from many editions, as well as re-entering the digital release realm at <a href="http://www.dndclassics.com/index.php?affiliate_id=333731">dndclassics.com</a>. I never thought I&#8217;d see a &#8220;new&#8221; 1E Player&#8217;s Handbook sitting next to a fully updated 3.5 Player&#8217;s Handbook at my game store on the current release shelf, but that&#8217;s exactly the situation we are in right now.</p>
<p>Into this bizarre and rather random release landscape comes a unique series of games: Dungeon Command. I wasn&#8217;t too sure about this series when it was announced, but after playing several games with my Curse of the Undead set against almost all the other boxes, I have changed my mind. A dice-less tactical miniatures game with card driven combat is interesting, and the different factions are fun to play out of the box, even if you ignore the customization options available if you own multiple sets. If the large area dedicated to the game at my local store is any indicator, the game has been a success on its own merits.</p>
<p><a href="http://learningdm.files.wordpress.com/2013/04/images-1.jpg"><img class="alignleft size-full wp-image-848" alt="images (1)" src="http://learningdm.files.wordpress.com/2013/04/images-1.jpg?w=640"   /></a>For many of us, though, the real appeal of Dungeon Command is using the components at our role-playing tables. I began this blog just over two years ago, a few months after the final D&amp;D Miniatures set, Lords of Madness, was released. It was a good time to buy these minis, with many sculpts available for $1 or less. Since then, however, the stock has dried up, and many of the cheap options I suggested in <a title="What I Learned from Collecting D&amp;D Minis" href="http://thelearningdm.com/2011/05/07/what-i-learned-from-collecting-dd-minis/">my first D&amp;D minis post</a> have gone out of stock or are several times more expensive. The Adventure System games are a good option, but unless you are willing to <a title="What I Learned from Painting Miniatures (Part 1)" href="http://thelearningdm.com/2013/03/05/what-i-learned-from-painting-miniatures-part-1/">paint them yourself</a>, they just don&#8217;t compare to prepainted minis. Thus, the release of the Dungeon Command sets is a godsend for gamers who want good looking painted minis without breaking the bank.</p>
<p><strong></strong>By far, the best part of Dungeon Command is the thematic nature of the sets. You know exactly what you are getting when you purchase a box. No more blind packs, where you really want more goblins and open a yuan-ti instead. Dungeon Command features groups of foes that would likely be used together in actual D&amp;D adventures. You can tailor your purchases to match what you have planned in your campaign! Here are my recommendations.</p>
<p><a href="http://www.amazon.com/gp/product/078696023X/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=078696023X&amp;linkCode=as2&amp;tag=thledm-20"><img class="alignleft size-full wp-image-853" alt="heartofcormyr" src="http://learningdm.files.wordpress.com/2013/05/heartofcormyr.jpg?w=640"   /></a>Heart of Cormyr &#8211; This would make a great first purchase for a new campaign. Almost all of the minis represent common player character races. They would be equally useful as NPCs. The earth guardian looks great, and there&#8217;s even a copper dragon which can fill many roles in a pinch.</p>
<p>&nbsp;</p>
<p><a href="http://www.amazon.com/gp/product/0786960175/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0786960175&amp;linkCode=as2&amp;tag=thledm-20"><img class="alignleft size-full wp-image-854" alt="stingoflolth" src="http://learningdm.files.wordpress.com/2013/05/stingoflolth.jpg?w=640"   /></a>Sting of Lolth &#8211; if you ever plan to visit the Underdark, this set is a must. Spiders show up in many different environments, of course, and the Umber Hulk is one of the best looking minis in any of the sets. The drow can represent many different evil NPCs if you squint your eyes just right.</p>
<p>&nbsp;</p>
<p><a href="http://www.amazon.com/gp/product/0786960442/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0786960442&amp;linkCode=as2&amp;tag=thledm-20"><img class="alignleft size-full wp-image-857" alt="tyrannyofgoblins" src="http://learningdm.files.wordpress.com/2013/05/tyrannyofgoblins.jpg?w=640"   /></a>Tyranny of Goblins &#8211; a fantastic set that fills needs in most campaigns. Goblins and their kin are common at most D&amp;D tables, and you can always use another wolf. The troll is magnificent, but the horned devil is the superstar, and could be used to represent all manner of nasty opponents.</p>
<p>&nbsp;</p>
<p><a href="http://www.amazon.com/gp/product/0786960434/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0786960434&amp;linkCode=as2&amp;tag=thledm-20"><img class="alignleft size-full wp-image-856" alt="curseofundeath" src="http://learningdm.files.wordpress.com/2013/05/curseofundeath.jpg?w=640"   /></a>Curse of Undeath &#8211; Probably the best value in the entire line. Zombies and skeletons are useful across all levels. Three minis in particular make great &#8220;boss&#8221; encounters: the lich necromancer, the disciple of Kyuss, and the dracolich. This was the first set I purchased, and I&#8217;ve already used most of the minis in my own campaign just a few months later.</p>
<p><a href="http://www.amazon.com/gp/product/0786960426/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0786960426&amp;linkCode=as2&amp;tag=thledm-20"><img class="alignleft size-full wp-image-858" alt="bloodofgruumsh" src="http://learningdm.files.wordpress.com/2013/05/bloodofgruumsh.jpg?w=640"   /></a>Blood of Gruumsh &#8211; the latest set, unique in that it uses new sculpts, not those recycled from the previous line. The minis have a different look to them, based on concept art from D&amp;D Next. They are gorgeous, and since orcs and ogres are iconic D&amp;D monsters, it&#8217;s a great set to pick up. Plus, it has an Owl Bear, what&#8217;s not to like?</p>
<p>Perhaps the greatest part of Dungeon Command from the perspective of a DM is that the players are encouraged to purchase miniatures when they otherwise have little incentive to do so. There is a full fledged and very compelling tactical game experience inside, not just a pile of minis. I&#8217;ve only had to purchase one set myself, since my players have all the other sets between them. If I need spiders, orcs, or dwarves, I just let my players know and they bring their sets to D&amp;D night. DMs typically spend much more than players in D&amp;D, and anything that encourages that the costs can be shared is a good thing.</p>
<p>As of this writing, no more Dungeon Command sets have been announced. I must admit I find this perplexing and a bit disheartening. It&#8217;s easily one of the most versatile and valuable releases from Wizards in the past two years. For a reasonable price, you get a dozen miniatures in various sizes that are thematically similar. The tiles included in each set are quite useful, too, and can be mixed and matched in lots of ways. Quality miniatures like these are always useful, no matter what version of D&amp;D you play. I am very hopeful that more Dungeon Command sets will come out this year, in the lull before D&amp;D Next is officially released.</p>
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		<title>What I Learned from Painting Miniatures (Part 2)</title>
		<link>http://thelearningdm.com/2013/04/03/what-i-learned-from-painting-miniatures-part-2/</link>
		<comments>http://thelearningdm.com/2013/04/03/what-i-learned-from-painting-miniatures-part-2/#comments</comments>
		<pubDate>Wed, 03 Apr 2013 18:26:48 +0000</pubDate>
		<dc:creator>Learning DM</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[Minis]]></category>
		<category><![CDATA[Painting]]></category>

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		<description><![CDATA[In my last post, we looked at the process of painting miniatures, mainly concerning ourselves with the mindset you need to develop (it won&#8217;t be perfect, and that&#8217;s okay) and some of the basic supplies needed to get started. Today, &#8230; <a href="http://thelearningdm.com/2013/04/03/what-i-learned-from-painting-miniatures-part-2/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thelearningdm.com&#038;blog=21717036&#038;post=829&#038;subd=learningdm&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://learningdm.files.wordpress.com/2013/04/2013-04-01-14-11-22.jpg"><img class="alignleft size-medium wp-image-832" alt="2013-04-01 14.11.22" src="http://learningdm.files.wordpress.com/2013/04/2013-04-01-14-11-22.jpg?w=300&#038;h=169" width="300" height="169" /></a>In my <a title="What I Learned from Painting Miniatures (Part 1)" href="http://thelearningdm.com/2013/03/05/what-i-learned-from-painting-miniatures-part-1/">last post</a>, we looked at the process of painting miniatures, mainly concerning ourselves with the mindset you need to develop (it won&#8217;t be perfect, and that&#8217;s okay) and some of the basic supplies needed to get started. Today, I&#8217;ve got a tutorial for painting a Castle Ravenloft miniature, the ranger hero, covering priming your mini and methods for base coating and dry brushing. Remember my disclaimer from last time: I am by no means an expert, and my minis aren&#8217;t perfect. I wanted them to compare to the prepainted D&amp;D and Dungeon Command minis, and for the most part I think they do. If that&#8217;s acceptable to you, read on.</p>
<p>The first step is to use primer on your mini. It&#8217;s a good idea to carefully wash your mini in soap and water and let it dry before priming. There may be leftover dirt or oil from play or even the manufacturing process, and these can interfere with the paint job. I use masking tape to attach minis to a piece of cardboard, which I then take outside for priming and drying. Do be careful about the temperature when you prime outside: consult the can for more information.</p>
<p>Use light bursts of primer, from a distance of about six to eight inches. Spray from all directions to ensure even coverage. However, don&#8217;t use too much primer, or the mini will lose detail. The mini should dry for an hour or so minimum before painting. There are always parts of the mini that do not get coated with primer, like armpits, the bottoms of legs, etc. It&#8217;s a good idea to paint these areas first to get a solid color to build on. I always use black paint, thinned down with several drops of water, to paint these unprimed areas.</p>
<p><a href="http://learningdm.files.wordpress.com/2013/04/2013-04-01-14-11-22.jpg"><img class="alignleft size-medium wp-image-832" alt="2013-04-01 14.11.22" src="http://learningdm.files.wordpress.com/2013/04/2013-04-01-14-11-22.jpg?w=300&#038;h=169" width="300" height="169" /></a>Next up is dry brushing. A good practice is to dry brush the mini first, because dry brushing is very messy and you will get paint into other areas than what you&#8217;d like. By painting this way first, you can simply paint over the sloppy parts later. Dry brushing is quite different than standard painting. Put a small amount of paint onto a brush, then wipe the brush back and forth on a napkin or paper towel until most of the paint is gone. It should look dry, not wet, thus, the name of the method. You&#8217;ll think the color won&#8217;t show up, but it will, trust me.</p>
<p>With your paint brush loaded with dry paint, press the bristles down with a good bit of force on the area you want to paint, and swipe back and forth. Do this vigorously, in order to get the almost-dry paint to cover the raised areas. In this case, the purpose of the dry brush was to bring out the detail in the scale armor that the ranger is wearing. I used copper paint, as I wanted a brown and green color scheme for this character. Metal armor should almost always be dry brushed, as it gives very good results. You will likely mess up your brush, so it&#8217;s a good idea to keep one brush you use only for dry brushing. We will revisit dry brushing later on.</p>
<p><a href="http://learningdm.files.wordpress.com/2013/04/2013-04-01-14-28-26.jpg"><img class="alignleft size-medium wp-image-833" alt="2013-04-01 14.28.26" src="http://learningdm.files.wordpress.com/2013/04/2013-04-01-14-28-26.jpg?w=300&#038;h=169" width="300" height="169" /></a>Now we move on the base coats. For the ranger, I decided to do the cape next, using a forest green color for the base. Squeeze some paint into your mixing tray, and add a couple drops of clean water (this is especially important for the cheaper craft store paints which are mixed very thick). I use plastic school-quality brushes which only cost a few cents a piece for mixing my paints with water, as they are all but disposable. Mix the paint and water together until you have a nice smooth texture. You want the paint to flow easily, but not run. It&#8217;s better to use multiple thin coats of paint than a single thick coat to show detail.</p>
<p>Dip a good brush into the paint, until about half the bristles are covered. Remove, swipe excess off onto a napkin or even your mixing tray, then begin. Use long, smooth strokes as much as possible. Remember, you want even coverage, so don&#8217;t glob the paint on too thick. Spread it out like a thin coating. It&#8217;s a good idea to leave some areas of black primer showing as shadows. On the ranger, there are some deep folds in the cape that I left unpainted in this way. On the underside of the cloak, I used fewer coats, and only painted the areas closer to the edges. These dark areas make the mini look more realistic.</p>
<p><a href="http://learningdm.files.wordpress.com/2013/04/2013-04-01-14-36-19.jpg"><img class="alignleft size-medium wp-image-834" alt="2013-04-01 14.36.19" src="http://learningdm.files.wordpress.com/2013/04/2013-04-01-14-36-19.jpg?w=300&#038;h=169" width="300" height="169" /></a>At this stage, I decided to highlight the cape. You don&#8217;t always need to highlight, especially if you plan to use a wash, but in this case, I wanted to go ahead and do it. Capes are very easy to highlight, and show good results. I simply chose a brighter shade of green, more grass-like, and used the same dry brush method as before. Instead of dry-brushing the entire cloak, though, I simply did the edges and tops of the folds. The brighter paint in these areas will make the cloak look more realistic, as if light is reflecting off the surface. While the brighter green paint was mixed, I painted the ranger&#8217;s bracers to make her more interesting visually. I didn&#8217;t dry brush on the bracers, instead base coating them like I did the cloak. A base coat of dark brown on the boots and belt helped to break up the armor a bit.</p>
<p><a href="http://learningdm.files.wordpress.com/2013/04/2013-04-01-14-45-32.jpg"><img class="alignleft size-medium wp-image-835" alt="2013-04-01 14.45.32" src="http://learningdm.files.wordpress.com/2013/04/2013-04-01-14-45-32.jpg?w=300&#038;h=169" width="300" height="169" /></a>The next part was the toughest: the ranger&#8217;s skin. Since I will be using a brown wash later, I used a lighter skin tone than I normally would. She looks almost undead, I know, but the tone will be quite a bit less garish after the wash is applied. I used the smallest brush I had, mixed the paint and water very thin, and only dipped the tip of the brush in the paint. The key with this sort of thing is to go slowly, and do multiple coats. You will inevitably get some of this color where it shouldn&#8217;t be. That&#8217;s ok, once the wash is on, many of these errors will be hidden, and we can fix the worst later. I like to leave a bit of black in between one color of paint and the next, as you can see on the tops of the bracers. It&#8217;s another way to help prevent errors.</p>
<p>I used a metallic color next, in this case, P3 Pig Iron from my local game store. I base coated the swords, blades first in a heavier coat, then just a dab on the hilt and pommel. The transition from hand to sword isn&#8217;t very clean, but that&#8217;s acceptable, since the wash will really help tidy up areas like these. After some consideration, I decided to help break up the darkness of the color scheme with some careful dry brushing of this same color on the rangers mail tunic. The larger scales on the legs in copper contrast nicely with the steely surface of the tunic.</p>
<p>P<a href="http://learningdm.files.wordpress.com/2013/04/2013-04-01-14-56-53.jpg"><img class="alignleft size-medium wp-image-836" alt="2013-04-01 14.56.53" src="http://learningdm.files.wordpress.com/2013/04/2013-04-01-14-56-53.jpg?w=300&#038;h=169" width="300" height="169" /></a>ainting hair is difficult. I touched up the over-brushed green, copper, and flesh errors in the hair with black paint. For any type of brown, gray, or even red hair, I use a black base. For the ranger, to keep it simple, I dry brushed a bit of burgundy red just to show some highlights. It&#8217;s a little too red now, but when covered in brown ink, it will look more natural. The end result should be a dark, almost black color or hair. If you plan to paint blonde, I recommend a basecoat of brown. Yellow paint over black takes on a greenish tint that looks anything but blonde. Dry brushing is definitely the way to go for hair.</p>
<p>Finally, the hard part is done. You may be a bit disappointed in your miniature at this point. There will likely be small mistakes, lack of detail in the face and hands, and many more things that bug you. That&#8217;s okay! You are very close to having a great looking mini with just two more steps: an ink wash, and a spray of dullcote. Once these two things are done, your mini will look much, much nicer on the table. In the final portion of this series, we&#8217;ll go over these two steps in depth, and give some more general advice for getting your D&amp;D minis looking great.</p>
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		<title>What I Learned from Painting Miniatures (Part 1)</title>
		<link>http://thelearningdm.com/2013/03/05/what-i-learned-from-painting-miniatures-part-1/</link>
		<comments>http://thelearningdm.com/2013/03/05/what-i-learned-from-painting-miniatures-part-1/#comments</comments>
		<pubDate>Wed, 06 Mar 2013 04:46:09 +0000</pubDate>
		<dc:creator>Learning DM</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
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		<category><![CDATA[Minis]]></category>
		<category><![CDATA[Painting]]></category>

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		<description><![CDATA[Over the past year or so, I&#8217;ve been enjoying playing Warmachine, a tabletop miniatures game. Though the game itself is fun, most of the enjoyment I&#8217;ve gotten from Warmachine has been the hobby elements of the game, especially painting. With &#8230; <a href="http://thelearningdm.com/2013/03/05/what-i-learned-from-painting-miniatures-part-1/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thelearningdm.com&#038;blog=21717036&#038;post=808&#038;subd=learningdm&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://learningdm.files.wordpress.com/2013/03/2013-03-05_21-31-50_813.jpg"><img class="alignleft size-medium wp-image-818" alt="2013-03-05_21-31-50_813" src="http://learningdm.files.wordpress.com/2013/03/2013-03-05_21-31-50_813.jpg?w=300&#038;h=169" width="300" height="169" /></a>Over the past year or so, I&#8217;ve been enjoying playing Warmachine, a tabletop miniatures game. Though the game itself is fun, most of the enjoyment I&#8217;ve gotten from Warmachine has been the hobby elements of the game, especially painting. With a little bit of practice and some common sense, you can get good results. I&#8217;ve also painted my <a href="http://www.amazon.com/gp/product/0786955570/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0786955570&amp;linkCode=as2&amp;tag=thledm-20">Castle Ravenloft</a> board game minis, and have used them in my D&amp;D games. Like many others, I am looking forward to receiving my <a href="http://www.kickstarter.com/projects/1513061270/reaper-miniatures-bones-an-evolution-of-gaming-min">Reaper Miniatures Bones Kickstarter</a> shipment soon. I thought it might be a good time to share some miniatures painting tips for other beginners like me. Today, we&#8217;ll discuss setting reasonable expectations for yourself, plus some supplies you&#8217;ll  need to purchase to get started.</p>
<p><strong>At first, you won&#8217;t succeed, so keep trying<br />
</strong>If you are like me, you will be disappointed by the results of painting your first minis. Like any other skill, you will get better and better the more you perform over time. The toughest mini to paint is always the first one, because you keep telling yourself you can&#8217;t do it. But you really can! Just keep at it, and over time your results will be more and more acceptable.</p>
<p><a href="http://learningdm.files.wordpress.com/2013/03/2013-03-05_21-31-31_149.jpg"><img class="alignleft size-medium wp-image-817" alt="2013-03-05_21-31-31_149" src="http://learningdm.files.wordpress.com/2013/03/2013-03-05_21-31-31_149.jpg?w=300&#038;h=169" width="300" height="169" /></a>Let me just say right away that I know that I am not a great painter. I&#8217;m not even a good painter, but the quality I have achieved, such as it is, is acceptable to me. The Ravenloft minis I painted myself don&#8217;t look out of place next to standard D&amp;D or <a href="http://www.amazon.com/gp/product/0786960426/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0786960426&amp;linkCode=as2&amp;tag=thledm-20">Dungeon Command</a> minis. That was the goal I set for myself, and it&#8217;s a good expectation in mind as you begin. Your minis may not win any painting contests, but with a little practice, they will work just fine for your tabletop.</p>
<p><strong>Spend wisely on your basic tools<br />
</strong>It would be very easy to walk into a game store and spend hundreds of dollars on paint bottles, high-quality brushes, expensive primer, and the like. Don&#8217;t do this. For the most part, avoid your local game store and head to a craft store like Michael&#8217;s, Hobby Lobby, or even Wal-Mart. You wouldn&#8217;t buy a Stradivarius violin for a novice, so don&#8217;t break the bank as a new painter.</p>
<p><a href="http://learningdm.files.wordpress.com/2013/03/513zpqcdkal.jpg"><img class="alignleft size-medium wp-image-810" alt="513ZPQCDKAL" src="http://learningdm.files.wordpress.com/2013/03/513zpqcdkal.jpg?w=300&#038;h=225" width="300" height="225" /></a>You will want a set of brushes. Don&#8217;t go for the cheap plastic brushes kids use at school. I recommend a pack of a half dozen or so in various sizes. You can probably find a set like <a href="http://www.amazon.com/gp/product/B000H431OQ/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B000H431OQ&amp;linkCode=as2&amp;tag=thledm-20">this one</a> for $8 to $12 at most places. You&#8217;ll get the most mileage out of the smaller brushes, since miniatures are small (obviously). Don&#8217;t worry about a super fine brush at the moment. Details like teeth and eyes can be done with toothpicks for now, or just left undone. Over time you will develop brush control, and when you do, that&#8217;s the time to pick up better brushes.</p>
<p>Primer is a very important part of your starter tools. Primer allows the paint to bond better with your mini, making the process easier and the final result smoother. I recommend <a href="http://www.amazon.com/gp/product/B001DKR55O/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B001DKR55O&amp;linkCode=as2&amp;tag=thledm-20">Dupli-color Sandable Primer</a>. It&#8217;s intended for automotive use, and can be found at most auto parts stores, or the link above. It is very reasonably priced and has excellent coverage. I prefer to prime my minis in black, which gives good shadows but can require extra paint coats at times. Some people prefer gray or even white.</p>
<p>Your choice of paint will be the most important. There are many brands and types out there, ranging in price and quality. Obviously, you get what you pay for. Game store brands like Privateer Press P3 or Games Workshop are very good quality, but will run $3 to $4 for a small bottle. That can get very expensive, especially when you are starting from scratch and need lots of colors. These should be avoided from the start, with a few exceptions. I&#8217;d go ahead and spring for metallics from these brands, as the cheap metallics are noticeably harder to get good results with. If you use bright reds or yellows often, it also might be worthwhile to get better paints, which tend to have better coverage.</p>
<p><a href="http://learningdm.files.wordpress.com/2013/03/51hocoeaml-_sx450_.jpg"><img class="alignleft size-medium wp-image-822" alt="51hOcOeAM+L._SX450_" src="http://learningdm.files.wordpress.com/2013/03/51hocoeaml-_sx450_.jpg?w=300&#038;h=254" width="300" height="254" /></a>Cheap paints from a craft store are your best value as a beginner. Brands like Apple Barrel, Folk Art, and Americana are fine. Be sure to get acrylic paint, as it is easy to use and cleans up with water. As far as color selection, it really depends on what you are painting. For the Ravenloft minis, I used lots of grey, black, brown, and other dark colors. Just buy what you need for your first few minis. A friend of mine had good results with an acrylic paint set like <a href="0px !important;&quot; /&gt;">this one</a>. In general, these cheaper paints are mixed very thick, so always blend in a drop or two of clean water when you use them.</p>
<p>You will want to pick up an ink to use as a wash. Ink acts differently than paint does, flowing naturally into crevices and details. Using an ink wash will cover a multitude of mistakes, which is great news for a beginner! I&#8217;d recommend a brown ink to begin. Black is too dark, but a blue ink can be useful if you plan to paint lots of armor and other metallic surfaces. I like P3 <a href="http://www.amazon.com/gp/product/B001BRBQ6S/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B001BRBQ6S&amp;linkCode=as2&amp;tag=thledm-20">Brown Ink</a> and <a href="http://www.amazon.com/gp/product/B001A5D894/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B001A5D894&amp;linkCode=as2&amp;tag=thledm-20">Armor Wash</a>, but you might be able to find less expensive inks at a hobby store.</p>
<p><a href="http://learningdm.files.wordpress.com/2013/03/2013-03-05_21-32-00_720.jpg"><img class="alignleft size-medium wp-image-819" alt="2013-03-05_21-32-00_720" src="http://learningdm.files.wordpress.com/2013/03/2013-03-05_21-32-00_720.jpg?w=300&#038;h=169" width="300" height="169" /></a>To round out your collection of supplies, you&#8217;ll need a few more inexpensive items. A <a href="http://www.amazon.com/gp/product/B0028FIQ60/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B0028FIQ60&amp;linkCode=as2&amp;tag=thledm-20">paint tray</a> is good for mixing and thinning your paints. Two containers, for clean and dirty water, are needed; I use old baby food jars for this. Keep an eyedropper handy as well. Lastly, you&#8217;ll want a can of <a href="http://www.amazon.com/gp/product/B0035LOUMU/ref=as_li_ss_tl?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B0035LOUMU&amp;linkCode=as2&amp;tag=thledm-20">Testor&#8217;s Dullcote</a>. When your minis are finished, a quick spray of this will lessen the gloss of the paint, making the fabric, metal, hair, and skin look far more realistic.</p>
<p>This post is already fairly long, and there is plenty more to cover, so I&#8217;ll wrap it up here. Painting miniatures can seem like a difficult thing, too much trouble to mess with. However, if you keep your expectations reasonable, and have the appropriate supplies for the job, you&#8217;ll be able to get results you can be happy with. In my next post, we&#8217;ll look at the process of painting a mini from start to finish.</p>
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		<title>D&amp;Development: The Mystara Gazetteer Series</title>
		<link>http://thelearningdm.com/2013/02/28/ddevelopment-the-mystara-gazetteer-series/</link>
		<comments>http://thelearningdm.com/2013/02/28/ddevelopment-the-mystara-gazetteer-series/#comments</comments>
		<pubDate>Thu, 28 Feb 2013 20:02:00 +0000</pubDate>
		<dc:creator>Learning DM</dc:creator>
				<category><![CDATA[D&D]]></category>
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		<description><![CDATA[It has been quite some time since I&#8217;ve written an article in this series. The purpose of the D&#38;Development posts is to discuss some of the biggest influences on me as a Dungeon Master from the earliest days of my &#8230; <a href="http://thelearningdm.com/2013/02/28/ddevelopment-the-mystara-gazetteer-series/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thelearningdm.com&#038;blog=21717036&#038;post=796&#038;subd=learningdm&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://learningdm.files.wordpress.com/2013/02/gaz13a.jpg"><img class="alignleft size-full wp-image-802" alt="gaz13a" src="http://learningdm.files.wordpress.com/2013/02/gaz13a.jpg?w=640"   /></a>It has been quite some time since I&#8217;ve written an article in this series. The purpose of the D&amp;Development posts is to discuss some of the biggest influences on me as a Dungeon Master from the earliest days of my time playing D&amp;D. Previously, I&#8217;ve looked at favorite settings, books, the animated show, and even non-D&amp;D novels. (You can find a list of the previous articles by clicking on the D&amp;Development header above.) Today, I wanted to bestow some praise on the Gazetteer series of accessories, detailing the world of Mystara.</p>
<p>During my junior high years, unlike many of my friends and fellow players, who preferred AD&amp;D, Basic D&amp;D always had a soft spot in my heart. It wasn&#8217;t until 2nd edition that I really made the transition. As a result, in 1988 and 1989, when I was moving from junior high to high school, I was still entrenched in Basic through and through. As rich as the boxed sets and Basic adventures were, I was perfectly happy reading them and using them in my games. I did envy the greater options available for classes, spells, and skills from AD&amp;D, however.</p>
<p><img class="alignleft size-full wp-image-800" alt="gaz1" src="http://learningdm.files.wordpress.com/2013/02/gaz1.jpg?w=640"   /></p>
<p>The Gazetteer series came along, and went a long way towards filling in the blanks of Basic compared to it&#8217;s Advanced sibling. Several new classes, particularly for non-human characters, became &#8220;official&#8221; with no house-ruling required. A system for skills was presented throughout the series, adding even more options for characters. Like any good supplement, the Gazetteers included many new spells, as well. From a rules perspective alone, the Gazetteers were amazing, and gave Basic a depth that, by this point in my DMing career, I craved.</p>
<p>But there was far more to the series than just &#8220;crunch&#8221;. The &#8220;fluff&#8221; was amazing, too. I spent hours and hours reading about all the different locations, people, and cultures across the default D&amp;D world, which I now knew was called Mystara. The Grand Duchy of Karameikos, the first GAZ I ever picked up, gave details about the world that were only hinted at in the Expert set and other adventures. I set many of my adventures in the town of Threshold, which was obviously a pretty good home base for players to adventure out of.    It was a fairly standard fantasy setting, but I didn&#8217;t see any problem with that at the time, and still don&#8217;t today, preferring to set my 4E campaign in the Nentir Vale.</p>
<p><img class="alignleft size-full wp-image-803" alt="gaz10" src="http://learningdm.files.wordpress.com/2013/02/gaz10.jpg?w=640"   /></p>
<p>The Grand Duchy of Karameikos, great as it was, wasn&#8217;t enough, so I picked up other Gazetteers when I could. The supplements dedicated to non-human races truly hooked me on the series. The Elves of Alfheim, the Dwarves of Rockhome, the halflings in The Five Shires, and especially The Shadow Elves were incredible. The cultures were at once fantastic and yet still believeable, and went a long way towards distinguishing between one elf or dwarf from the next, which was difficult with the whole &#8220;race as class&#8221; issue in Basic.  I remember reading The Crystal Shard, and thinking how odd it was that Drizzt was dark-skinned, instead of light, like true underground elves were. I realize now how backwards that really is; the shadow elves were the imitation of drow, not vice versa. In any event, I read and reread these Gazetteers time and time again.</p>
<p>Perhaps the highlight of the series was GAZ10: The Orcs of Thar. Far more than what you might think from the title, this Gazetteer included rules for PCs of all the major humanoid monster races. Yes, you could finally run a campaign with a kobold, a goblin, an orc, and a troll as unique playable races. It was hilarious fun. The inclusion of the game Orc Wars was just gravy. I know PC dragons, a la the memorable Council of Wyrms boxed set, might be more epic, but it couldn&#8217;t have been more fun than humanoid PCs. Think the A-Team, but with bad grammar and bloodlust, and you&#8217;ll have a good idea of how much fun a monster campaign can be.</p>
<p><img class="alignleft size-full wp-image-801" alt="gaz8a" src="http://learningdm.files.wordpress.com/2013/02/gaz8a.jpg?w=640"   /></p>
<p>The remainder of the Gazetteer series was solid, though not as memorable as those I&#8217;ve already mentioned. Most of these books were basically D&amp;D interpretations of real-life cultures, ranging from Vikings and Native Americans to the Greeks and Romans. It may seem at first glance that this practice was like putting a square peg in a round hole. In my experience as a novice, I found the material to be easier to assimilate into my memory because of the real world associations. It&#8217;s far easier to remember that Ylaruam was like the Middle East than it is to remember all the different factions in Waterdeep, for example. I&#8217;m not sure if this ease of use was the intent or not, but it made the Gazetteers very useful for me either way.</p>
<p>Overall, I have many fond memories of the Gazetteer supplements, and remember using them so much they were practically falling apart. All of the extra classes, skills, and spells added much-needed depth to Basic D&amp;D, and the lore and other background information was extremely useful in my early campaigns. It was also fun to simply read through, whether I used it or not. I&#8217;m hopeful that the Gazetteers will be released digitally at <a href="http://dndclassics.com">dndclassics.com</a> soon. If they are, I will enjoy rereading them, reliving the memories of my youth, and perhaps even running one more monster PC mini-campaign again someday!</p>
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		<title>Using Descent: Journeys in the Dark in Your D&amp;D Game</title>
		<link>http://thelearningdm.com/2013/01/15/using-descent-journeys-in-the-dark-in-your-dd-game/</link>
		<comments>http://thelearningdm.com/2013/01/15/using-descent-journeys-in-the-dark-in-your-dd-game/#comments</comments>
		<pubDate>Wed, 16 Jan 2013 02:03:19 +0000</pubDate>
		<dc:creator>Learning DM</dc:creator>
				<category><![CDATA[Board Games]]></category>
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		<guid isPermaLink="false">http://thelearningdm.com/?p=766</guid>
		<description><![CDATA[As my D&#38;D group is meeting only on a monthly basis now, our weekly dedicated game night has been more focused on board and card games. I&#8217;m always looking for games that are fun on their own, but also provide &#8230; <a href="http://thelearningdm.com/2013/01/15/using-descent-journeys-in-the-dark-in-your-dd-game/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thelearningdm.com&#038;blog=21717036&#038;post=766&#038;subd=learningdm&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.amazon.com/gp/product/1616611898/ref=as_li_tf_tl?ie=UTF8&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1616611898&amp;linkCode=as2&amp;tag=thledm-20"><img class="alignleft size-medium wp-image-768" alt="descentcover" src="http://learningdm.files.wordpress.com/2013/01/descentcover.jpg?w=300&#038;h=300" width="300" height="300" /></a>As my D&amp;D group is meeting only on a monthly basis now, our weekly dedicated game night has been more focused on board and card games. I&#8217;m always looking for games that are fun on their own, but also provide bits and pieces I can use on my 4E D&amp;D table. Due to a major discount at Amazon during the holiday sales, I decided to pick up the second edition version of <a href="http://www.amazon.com/gp/product/1616611898/ref=as_li_tf_tl?ie=UTF8&amp;camp=1789&amp;creative=9325&amp;creativeASIN=1616611898&amp;linkCode=as2&amp;tag=thledm-20">Fantasy Flight&#8217;s Descent: Journeys in the Dark</a>. Thematically very similar to classic D&amp;D, almost all of the components in Descent are useful in 4E, providing a fantastic value even at the normal price.</p>
<p>Tokens are a functional way to represent your monsters in 4E, but I prefer minis if at all possible. You can never have enough of them! It seems like there is always some creature you want to feature that you have no miniature for. This new version of Descent gives a serious boost to your mini choices, including no less than 38 monsters in the box. Here&#8217;s a list of the Descent monsters, with a few comments for each.</p>
<p><a href="http://learningdm.files.wordpress.com/2013/01/2013-01-15-19-31-36.jpg"><img class="alignleft size-medium wp-image-772" alt="2013-01-15 19.31.36" src="http://learningdm.files.wordpress.com/2013/01/2013-01-15-19-31-36.jpg?w=300&#038;h=169" width="300" height="169" /></a>Goblin archers &#8211; very useful for low level campaigns, or anytime you need humanoid minion archers.</p>
<p>Giant spiders &#8211; common to many settings and always creepy, though they don&#8217;t look very dynamic.</p>
<p>Zombies &#8211; overdone? Maybe. Probably my least favorite sculpt in the set, but they can represent so many types of undead they are still useful.</p>
<p>Barghests &#8211; an odd creature, would make an acceptable fill in for wolves or other four footed predatory animals.</p>
<p>Flesh Moulders &#8211; creepy aberrant spellcasters. Could represent diseased or Far Realm-touched humans. A bit niche for common use, though.</p>
<p><a href="http://learningdm.files.wordpress.com/2013/01/2013-01-15-19-30-13.jpg"><img class="alignleft size-medium wp-image-771" alt="2013-01-15 19.30.13" src="http://learningdm.files.wordpress.com/2013/01/2013-01-15-19-30-13.jpg?w=300&#038;h=169" width="300" height="169" /></a>Elementals &#8211; a mix of all four elements. Very much unlike D&amp;D style elementals but you could make do with a little reskinning of attacks and abilities.</p>
<p>Mirriods &#8211; my first thought was I no longer need to find hook horror minis. They are almost alien in appearance and could represent a variety of other weird monsters.</p>
<p>Ettins &#8211; An amazing sculpt, very imposing with the armored helmets. Ignore the second head when you need a normal hill giant or ogre.</p>
<p>Dragons &#8211; The sculpt is detailed, but the pose is a bit bland. They don&#8217;t have the distinctive look of chromatics in 4E but that doesn&#8217;t bother me too much; they&#8217;re still dragons after all!</p>
<p>There are a couple drawbacks to the monsters in Descent. They are molded in colored plastic, similar to the <a title="What I Learned from Collecting D&amp;D Minis" href="http://thelearningdm.com/2011/05/07/what-i-learned-from-collecting-dd-minis/">Ravenloft and Ashardalon minis</a>. Unlike the latter games, the plastic color doesn&#8217;t match the mini in any way. Ravenloft had white skeletons, for example, that look nice even unpainted. Most of the Descent minis are an off-white color, with one &#8220;master&#8221; of each set molded in red. I think even a solid-color mini is preferable to a token, but some may disagree.</p>
<p><img class="alignleft size-medium wp-image-770" alt="2013-01-15 19.29.13" src="http://learningdm.files.wordpress.com/2013/01/2013-01-15-19-29-13.jpg?w=300&#038;h=169" width="300" height="169" /></p>
<p>Another issue is the bases. Some of the minis have oval bases that don&#8217;t follow the 4E pattern of a medium, large, and huge bases being square. The wolf creatures are 1&#215;2, and the dragons are 2&#215;3. I&#8217;d recommend using these minis as is, regardless of the non-standard base size. If you prefer not to do so, make it clear to your players exactly how many squares these oddly sized bases take up by using a paper template underneath them.</p>
<p>Descent has a selection of eight heroes, and each of these is represented by a miniature. I find these sculpts to be very well done, with interested poses and an exaggerated art style reminiscent of Blizzard&#8217;s Warcraft and Diablo PC games. The heroes are molded in gray plastic. The only real problem with the Descent hero minis is the size. They are sculpted slightly smaller than standard D&amp;D minis. I personally don&#8217;t worry about scale too much, but for some, this might make the hero miniatures unusable. Otherwise, these heroes work well as PC minis, and are especially well suited to NPCs or villains. (Incidentally, the Descent monsters are in similar scale, but apart from the goblin archers and zombies, you&#8217;ll hardly notice in play.)</p>
<p><a href="http://learningdm.files.wordpress.com/2013/01/2013-01-15-19-33-07.jpg"><img class="alignleft size-medium wp-image-769" alt="2013-01-15 19.33.07" src="http://learningdm.files.wordpress.com/2013/01/2013-01-15-19-33-07.jpg?w=300&#038;h=169" width="300" height="169" /></a>I&#8217;ve cooled off a bit on my urge to collect lots of Dungeon Tiles, preferring poster maps and those I draw by hand on Gaming Paper. Still, having access to lots of Dungeon Tiles is an advantage for any 4E DM. Descent uses the same 1 inch grid system for movement that 4E does, and includes several dozen sturdy cardboard tiles for use in encounters. Unlike the official Dungeon Tiles from Wizards, the Descent tiles interlock with one another and hold together quite well. You&#8217;ll be able to make maps quicker and without the need for poster board and sticky tack. The tiles are double sided, with an outdoor setting on one face, and a stone floor interior scene on the other. One of the neatest inclusions is a set of doors that stand up vertically in clear plastic stands. These are great for dressing up your maps. I like the Descent tiles quite a bit, and they should be especially useful for unplanned encounters due to the ease of assembly.</p>
<p>Less obvious than the physical components of Descent, the Campaign Book can be a good source of inspiration for your campaign. It would be a bit silly to run the Descent campaign story directly, especially if you play Descent and D&amp;D with the same group. But there&#8217;s quite a lot of fluff that you can pick and choose bit and pieces from that could fit in. I always struggle with interesting NPC names, and there are plenty to be found here. It&#8217;s a minor advantage, but still worth mentioning.</p>
<p>There is a tremendous amount of bang for your buck when using a copy of Descent Second Edition in your 4E campaign. Dozens of monster and PC or NPC miniatures alone make it worth a purchase, and the tiles just give you that much more value. It retails for a steep $80, but can be purchased online for a significant discount. It compares very favorably to the D&amp;D Adventure Series games like Castle Ravenloft from a components perspective. In addition, Descent is a pretty cool game on its own. I highly recommend it to any 4E DM who is looking to expand his collection of useful gaming bits.</p>
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		<title>The Best of 2012 from The Learning DM</title>
		<link>http://thelearningdm.com/2013/01/01/the-best-of-2012-from-the-learning-dm/</link>
		<comments>http://thelearningdm.com/2013/01/01/the-best-of-2012-from-the-learning-dm/#comments</comments>
		<pubDate>Wed, 02 Jan 2013 04:58:59 +0000</pubDate>
		<dc:creator>Learning DM</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[DM Advice]]></category>
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		<description><![CDATA[2012 is past, and a new year beckons ahead. From a blogging perspective, 2012 was a good year for The Learning DM, but perhaps not as great as 2011 was. A variety of factors, both gaming related and not, caused &#8230; <a href="http://thelearningdm.com/2013/01/01/the-best-of-2012-from-the-learning-dm/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thelearningdm.com&#038;blog=21717036&#038;post=761&#038;subd=learningdm&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://thelearningdm.com/2013/01/01/the-best-of-2012-from-the-learning-dm/new-year-2012/" rel="attachment wp-att-762"><img class="alignleft size-medium wp-image-762" alt="new year 2012" src="http://learningdm.files.wordpress.com/2013/01/happy-new-year-20121.jpg?w=300&#038;h=166" width="300" height="166" /></a>2012 is past, and a new year beckons ahead. From a blogging perspective, 2012 was a good year for The Learning DM, but perhaps not as great as 2011 was. A variety of factors, both gaming related and not, caused my productivity to falter as the year progressed. I started very strong, with multiple articles each month, but by the last half of the year, the postings became more and more infrequent. Still, I am proud of my work here in 2012, and wanted to highlight two of the more successful posts of the year, as well as discuss a bit about what to expect from The Learning DM in 2013.</p>
<p>Though I am not a Reddit user, I became very familiar with the effect that Reddit can have on a website this past January. One of my posts, <a title="Did Cartoon Tiamat’s Design Influence the Look of Modern Dragons?" href="http://thelearningdm.com/2012/01/05/did-cartoon-tiamats-design-influence-the-look-of-modern-dragons/">Did Cartoon Tiamat&#8217;s Design Influence the Look of Modern Dragons?</a>, was posted to Reddit, and drew more visitors in one day than ever before. I&#8217;m proud of the post, which compared the look of Tiamat from the classic D&amp;D cartoon from the 80s with the Wizard&#8217;s modern style for dragons. There are some very clear influences, but not quite for the reasons I suspected. Cartoon Tiamat takes many design elements from the original 1E Monster Manual dragons, which I was unfamiliar with at the time of writing. I have since obtained a copy of the original MM and it&#8217;s obvious to me now that modern dragons are based on those designs. I feel a bit silly for writing the article in the first place, now, but I still think it&#8217;s worth a look for fans of the history of D&amp;D&#8217;s art style.</p>
<p><a href="http://thelearningdm.com/2012/04/15/draconomicon-chromatic-dragons-review/ashardalon-2/" rel="attachment wp-att-611"><img class="alignleft size-medium wp-image-611" alt="Ashardalon" src="http://learningdm.files.wordpress.com/2012/04/ashardalon.jpg?w=198&#038;h=300" width="198" height="300" /></a>The second most popular post of 2012 was a real surprise to me: <a title="“Draconomicon: Chromatic Dragons” Review" href="http://thelearningdm.com/2012/04/15/draconomicon-chromatic-dragons-review/">my review of 4E&#8217;s Draconomicon: Chromatic Dragons</a>. As a book from the early life cycle of 4th Edition, I wasn&#8217;t expecting much attention, but the review has had a steady stream of readers throughout the year. While the book itself is wonderful from a lore perspective, the mechanics and other crunch are woefully outdated. Still, it&#8217;s worth picking up for DMs who plan to use evil dragons heavily in their campaigns.</p>
<p>Disappointingly, very few of my remaining 2012 posts seem to draw much attention. Many of my 2011 posts still get far more views than most of my 2012 material. I&#8217;m not exactly sure why this is. It could be that D&amp;D Next is attracting more interest, or it could be my less than regular posting habits as the year progressed. I still believe there are some gems to be found, most notably <a title="What I Learned from Adding New Players to the Group" href="http://thelearningdm.com/2012/06/26/what-i-learned-from-adding-new-players-to-the-group/">my thoughts on adding new players to a campaign</a> and <a title="May of the Dead: Ravenloft Silver Anniversary Edition Review" href="http://thelearningdm.com/2012/05/22/may-of-the-dead-ravenloft-silver-anniversary-edition-review/">my review of the Silver Anniversary edition of Ravenloft</a>.</p>
<p>As I look back on my experiences as a Dungeon Master in 2012, I have mixed feelings. On the one hand, it looked for a good long while that our D&amp;D campaign was finished as of early 2012. There was a four month space where we didn&#8217;t play at all. We ended up losing a player, wrapped up a few loose ends story-wise, and then added two new players to the campaign in early summer. We&#8217;ve been meeting on a monthly basis ever since. While I am very thankful to still be playing D&amp;D regularly, I&#8217;d rather be playing more often. Additionally, my group is totally disinterested in D&amp;D Next after only one playtest session. I find the concept of playtesting the upcoming edition of D&amp;D very exciting, but my players are very happy with 4E. Small problems, to be sure, especially when compared to the prospect of not playing D&amp;D at all, but they still stick in my craw a little bit.</p>
<p>As it stands, then, I am happily running a successful 4th Edition D&amp;D campaign. Later this month, it will have been two years since we began. I have learned much over this time, and though there is always more to learn, I am confident in my abilities to run a fun, efficient, exciting game that keeps both me and my players entertained. I&#8217;m looking forward to moving into paragon tier this year, and will definitely watch the development of D&amp;D Next with great interest. 2013 will certainly be an interesting year for D&amp;D fans!</p>
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		<title>Six Reasons Why Madness at Gardmore Abbey is the Best</title>
		<link>http://thelearningdm.com/2012/12/20/six-reasons-why-madness-at-gardmore-abbey-is-the-best/</link>
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		<pubDate>Thu, 20 Dec 2012 17:31:26 +0000</pubDate>
		<dc:creator>Learning DM</dc:creator>
				<category><![CDATA[D&D]]></category>
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		<description><![CDATA[As an old school D&#38;D player and DM, I have many fond memories of classic adventures from the past. Ravenloft, Isle of Dread, and many others were among my favorites. As far as 4E adventures go, my favorite was Cairn &#8230; <a href="http://thelearningdm.com/2012/12/20/six-reasons-why-madness-at-gardmore-abbey-is-the-best/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thelearningdm.com&#038;blog=21717036&#038;post=742&#038;subd=learningdm&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://thelearningdm.com/2012/12/20/six-reasons-why-madness-at-gardmore-abbey-is-the-best/4-2/" rel="attachment wp-att-754"><img class="alignleft size-medium wp-image-754" alt="4" src="http://learningdm.files.wordpress.com/2012/12/4.jpg?w=140&#038;h=300" width="140" height="300" /></a>As an old school D&amp;D player and DM, I have many fond memories of classic adventures from the past. <em>Ravenloft</em>, <em>Isle of Dread</em>, and many others were among my favorites. As far as 4E adventures go, my favorite was <em>Cairn of the Winter King</em>. But having run my players through several sessions of <em>Madness at Gardmore Abbey</em>, I am of the opinion that it is easily the best 4E adventure, and compares favorably to such beloved classics as <em>Keep on</em> <em>the Borderlands</em> and <em>Tomb of Horrors</em>. Here are six reasons why <a href="http://www.amazon.com/gp/product/0786958723/ref=as_li_tf_tl?ie=UTF8&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0786958723&amp;linkCode=as2&amp;tag=thledm-20">Madness at Gardmore Abbey</a> is great.</p>
<p><strong>1. The Deck of Many Things</strong></p>
<p>The big maguffin/villain in Gardmore Abbey is the Deck of Many Things. This artifact is one of the most appealing in all of D&amp;D, embracing the random nature of the game. The Deck has been around since the very early days, first appearing in the original Greyhawk supplement. Assembling the deck and debating about whether to draw make the Deck a great source of roleplaying opportunities. Plus, with 4E&#8217;s use of cards for powers and abilities, the Deck is a natural fit.</p>
<p><a href="http://thelearningdm.com/2012/12/20/six-reasons-why-madness-at-gardmore-abbey-is-the-best/itw_20110705_6/" rel="attachment wp-att-748"><img class="alignleft size-full wp-image-748" alt="itw_20110705_6" src="http://learningdm.files.wordpress.com/2012/12/itw_20110705_6.jpg?w=640"   /></a>Even better is the inclusion of a gorgeously designed physical deck of cards to represent the Deck of Many Things. I love using props in my games any time I can, and the Deck has been a smash hit with my group so far. Finding new cards here and there throughout the Abbey has added to the coherence of our campaign. The Deck is interesting both in real life and in game, and one of the biggest reasons why <em>Madness at Gardmore Abbey</em> is awesome.</p>
<p><strong>2. Tokens, Maps and Dungeon Tiles</strong></p>
<p>One of my biggest pet peeves is when adventures refer to miniatures, maps, or tiles that I don&#8217;t have access to. It&#8217;s nice to have a big collection of miniatures available, but with the old minis game out of print, and the new <em>Dungeon Command</em> series less than a year old, it can be expensive to find just the right one. Maps and tiles are much the same; sure, I can simply use what I have on hand, but it still bugs me when my best option is to draw a map on Gaming Paper.</p>
<p><em><a href="http://thelearningdm.com/2012/12/20/six-reasons-why-madness-at-gardmore-abbey-is-the-best/dd_20110921_1/" rel="attachment wp-att-749"><img class="alignleft size-medium wp-image-749" alt="dd_20110921_1" src="http://learningdm.files.wordpress.com/2012/12/dd_20110921_1.jpg?w=147&#038;h=300" width="147" height="300" /></a>Madness at Gardmore Abbey</em> doesn&#8217;t have these problems. Sturdy tokens, similar to those of the <em>Monster Vault</em> series, are included for the most of the monsters and NPCs. A sheet of Dungeon Tiles enables the DM to create the encounters exactly as intended. (One nitpick: the tokens and tiles have a dull finish, not the glossy sheen of standard dungeon tiles and the original <em>Monster Vault</em> tokens.) Best of all, for those like me on the lazy side, excellent poster maps for important fights are also in the box. These are rendered very nicely, but still generic enough to be reused in the future. If you have access to the <em>Monster Vault</em> and the first Essentials Dungeon Tiles set, you&#8217;ll be prepared for each encounter in the Abbey.</p>
<p><strong>3. Hits the Sweet Spot of 4E Levels</strong></p>
<p>Though I&#8217;ve not had much experience running high level 4th Edition sessions, the problems with paragon and epic level games are well known. Increased options and combinations of powers for PCs leads to excessively long combats as well as broken gameplay. <em>Madness at Gardmore Abbey</em> is intended for characters of levels 6 to 8. Coming in on the upper half of Heroic tier, PCs have plenty of options and good survivability, yet at the same time, they don&#8217;t have a fifteen page character sheet to look through every turn. This makes for an adventure that balances challenge with simplicity to great effect.</p>
<p>Whether by intention or not, <em>Madness at Gardmore Abbey</em> follows the line of adventures in the Essentials series very well. Running the Red Box adventure, the Iron Circle material from the <em>DM Kit</em>, and the excellent Winter King adventure included with the <em>Monster Vault</em> will take characters to level 5. Gardmore Abbey would work pretty well right after this, and in fact the adventure includes story ties to these other adventures. For all intents and purposes, <em>Madness at Gardmore Abbey</em> IS an Essentials Adventure.</p>
<p><strong> <a href="http://thelearningdm.com/2012/12/20/six-reasons-why-madness-at-gardmore-abbey-is-the-best/attachment/3/" rel="attachment wp-att-755"><img class="alignleft size-medium wp-image-755" alt="3" src="http://learningdm.files.wordpress.com/2012/12/3.jpg?w=300&#038;h=155" width="300" height="155" /></a>4. Ties to Other Planes</strong></p>
<p>One of the biggest changes in 4th Edition D&amp;D is the &#8220;nerfing&#8221; of the planes. No longer is traveling to a different plane restricted to high level characters with access to powerful magic. While still dangerous, 4E style planar adventures are possible for characters of more modest abilities. I see this as a net positive; anything that gets players into fantastic environments sooner is a good thing, in my book.</p>
<p><em>Madness at Gardmore Abbey</em> has direct ties to two planes: the Feywild and the Far Realm. An entire quest chain with significant links to the Feywild is available, and can lead to further adventures in the plane of rampant growth. The Lovecraft-inspired Far Realm has directly intruded upon one location in the Abbey, with suitably horrific events playing out as players explore. As with the Feywild, you can easily toss in some bread crumbs here that lead to further exploration of the dread Far Realm later in your campaign. Extraplanar adventures have a big &#8220;wow&#8221; factor with players and this adventure gives you an easy way to head that direction if you so choose.</p>
<p><a href="http://thelearningdm.com/2012/12/20/six-reasons-why-madness-at-gardmore-abbey-is-the-best/attachment/15/" rel="attachment wp-att-756"><img class="alignleft size-medium wp-image-756" alt="15" src="http://learningdm.files.wordpress.com/2012/12/15.jpg?w=139&#038;h=300" width="139" height="300" /></a><strong>5. Features Iconic Monsters</strong></p>
<p>Ask any person on the street what types of monsters show up in a fantasy setting, and you are all but guaranteed to get dragons as an answer. <em>Madness at Gardmore Abbey</em> uses a young red dragon in a showcase encounter. I just ran my players through it, and the fight was a gloriously challenging epic battle that lasted almost two hours. That&#8217;s far longer than I typically prefer, but it felt fresh throughout due to the almost video game-like stages of the encounter. I won&#8217;t spoil them, but suffice it to say that fighting a red dragon equipped with several cards from the Deck of Many Things is a fantastic experience.</p>
<p>And there&#8217;s much more to Gardmore Abbey than just one cool monster. Another iconic creature, the beholder, is a major antagonist, in a truly creepy environment. Orcs, another staple, make a significant appearance, as does an ettin, in a particularly memorable encounter that doesn&#8217;t have to be a slugfest. The catacombs beneath the Abbey are full of undead, one of my favorite types of monsters to use. Gardmore Abbey has so many classic creatures inside, it may as well be called &#8220;Monster Vault&#8217;s Greatest Hits&#8221;.</p>
<p><strong>6. So&#8230; Much&#8230; Content!</strong></p>
<p><em>Madness at Gardmore Abbey</em> is intended for characters of level 6 to 8. There is more than enough adventure inside to be the entire focus of your campaign for these levels. You could use only the content inside and spend all of levels 6, 7, and 8 before you got through. An incredible amount of resources, encounters, NPCs, plot threads, and suggestions for smaller side adventures and quests are included. It is really more like a miniature campaign setting than a standard adventure.</p>
<p><a href="http://thelearningdm.com/2012/12/20/six-reasons-why-madness-at-gardmore-abbey-is-the-best/attachment/6/" rel="attachment wp-att-757"><img class="alignleft size-medium wp-image-757" alt="6" src="http://learningdm.files.wordpress.com/2012/12/6.jpg?w=300&#038;h=203" width="300" height="203" /></a>Since my group only plays once a month, and is level 8, I&#8217;ve cherry picked the more challenging encounters and quests to use at my table. I&#8217;d estimate I&#8217;ve only used about one third of the content by doing so. That leaves plenty of cool stuff available for the future. <em>Madness at Gardmore Abbey</em> is a treasure trove of interesting locations, characters, and challenges that can be swapped into nearly any campaign. Whether you use it all in a marathon adventure chain, or simply pick and choose, there is a wealth of useful material here.</p>
<p>As D&amp;D Next is in active playtest, just over the horizon, support for 4th edition has fallen off dramatically. It&#8217;s a bit sad that <em>Madness at Gardmore Abbey</em> will likely be the final published 4E adventure. I&#8217;d love to have seen more like it, assuming the high quality of this module continued in further products. As it stands, <em>Madness at Gardmore Abbey</em> is the final pinnacle of adventure design in 4th edition, and I believe it deserves to be remembered as one of the greatest adventures in D&amp;D&#8217;s rich history.</p>
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		<title>What to Do When Players Go the &#8220;Wrong&#8221; Direction</title>
		<link>http://thelearningdm.com/2012/11/26/what-to-do-when-players-go-the-wrong-direction/</link>
		<comments>http://thelearningdm.com/2012/11/26/what-to-do-when-players-go-the-wrong-direction/#comments</comments>
		<pubDate>Mon, 26 Nov 2012 17:32:07 +0000</pubDate>
		<dc:creator>Learning DM</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Roleplaying]]></category>
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		<guid isPermaLink="false">http://thelearningdm.com/?p=733</guid>
		<description><![CDATA[When I first began blogging here at The Learning DM, most of my posts were basically session reports. In these writings, I pointed out things I had learned from the evening&#8217;s activities. I&#8217;ve not done one of these for quite &#8230; <a href="http://thelearningdm.com/2012/11/26/what-to-do-when-players-go-the-wrong-direction/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thelearningdm.com&#038;blog=21717036&#038;post=733&#038;subd=learningdm&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://learningdm.files.wordpress.com/2012/11/dd_20110824_1.jpg"><img class="alignleft size-medium wp-image-736" title="dd_20110824_1" alt="" src="http://learningdm.files.wordpress.com/2012/11/dd_20110824_1.jpg?w=300&#038;h=218" height="218" width="300" /></a>When I first began blogging here at The Learning DM, most of my posts were basically session reports. In these writings, I pointed out things I had learned from the evening&#8217;s activities. I&#8217;ve not done one of these for quite some time, and since a rather interesting thing happened in my campaign&#8217;s last meeting, so I decided to share my thoughts about it.</p>
<p>Last week was our third session playing through Madness at Gardmore Abbey. With such an open-ended adventure, it might be good to detail exactly how I am using it. Our group is 8th level, so I adjust encounters upwards slightly to provide a challenge, but still allow for quick combat. Our play period is typically 3 hours, so I aim for two combats alongside light role playing and exploration. (I&#8217;d prefer more of the latter, but my players really enjoy   fights!) To get through the adventure in a reasonable time frame (meeting once a month), I&#8217;m skipping most encounters, either by just describing empty rooms, or encounters that have been overcome by the rival adventuring group, who of course will show up later. The group has thus far explored the Dragon&#8217;s Roost area, aided Sir Oakley in his failed purification attempt, and recently found the Brazier in the Garrison.</p>
<p>I emailed my players an in-story request for how they wanted to proceed. I sent them a map with some notes on it about what had been explored, further areas to check out, etc. Most everyone agreed that they wanted to go deeper beneath the Abbey to find the remaining items for the ritual. Speaking as Sir Oakley, I recommended to the group that exploring beneath the Temple would be the best way to start. Not hearing anything different from the group via email, I found miniatures, whipped up a map with Dungeon Tiles, and familiarized myself with the Catacombs entries in the Encounters book. I felt totally ready to DM, and was certain that it would be another exciting session.</p>
<p>In turned out it was indeed exciting, but for a totally different reason. After a brief skill challenge, the group made their way to the Dragon&#8217;s Roost. I described the scenery briefly, and just as I flipped in the book to the descriptive text for the Catacombs, it happened.</p>
<p><a href="http://learningdm.files.wordpress.com/2012/11/dragons_hoard_72.jpg"><img class="alignleft size-medium wp-image-738" title="dragons_hoard_72" alt="" src="http://learningdm.files.wordpress.com/2012/11/dragons_hoard_72.jpg?w=300&#038;h=159" height="159" width="300" /></a>One of my players grabbed the map with notes I had printed off, and noticed that there was another set of stairs in the Hall of Glory. He asked Oakley if he had any clue where it led. Without really thinking about it, I explained that these stairs likely led to Vaults containing relics of the paladins&#8217; past glory. &#8220;You mean, treasures and such? Makes sense that the Bowl and Chalice would be there, and probably some other great loot too. Let&#8217;s go this way instead!&#8221; The rest of the group agreed, and I found myself in a predicament.</p>
<p>I could, of course, run the Catacombs instead, though it might lead to some inconsistencies later. After all, the players didn&#8217;t know what was supposed to be in the Vaults. But this felt dirty to me. So, I threw caution to the wind, and ran the group through the Vaults encounters. I had only read this section briefly several months before. I had no maps or miniatures ready at all. Certainly, having a published adventure helped considerably, but I still felt woefully unprepared.</p>
<p>In situations like this, you have to just roll with it and see what happens. I had already identified the two encounters I wanted to use in the Vaults on a note card when I first read through the adventure months ago. On the fly, I made the decision to cut the whole minotaurs vs. gnolls subplot. My players were expecting orcs beneath the Abbey anyway, so I decided to reskin the encounters as needed.</p>
<p><a href="http://learningdm.files.wordpress.com/2012/11/orc_terrorblade.jpg"><img class="alignleft size-full wp-image-739" title="orc_terrorblade" alt="" src="http://learningdm.files.wordpress.com/2012/11/orc_terrorblade.jpg?w=640"   /></a>I owned a few orc minis and collected them, dug around for some orc Monster Vault tokens in my D&amp;D box, and ran to my closet to grab some Gaming Paper. For the most part, the initial exploration went well. I had feared that the group would immediately head for the dragon encounter. I very much wanted to save that for the next session, since it was really one of the centerpieces of the entire module and deserved better prep on my part. I led them away from that section of the map with some subtle (and even some not-so-subtle) nudging.</p>
<p>One of the most frustrating parts of the evening was having to edit flavor text passages on the fly. I wanted the Vaults to be mainly empty, but most of the text described rooms with monsters inside. I stumbled through the text as best I could, and used my imagination for the rest. In hindsight, it would have been a better idea to read ahead and pencil out references to monsters during quiet moments when players were making skill check rolls or other down time. Even without monsters, there were plenty of interesting things to differentiate the rooms. The designers were very descriptive and creative, a fact I greatly appreciated when running unprepared. I also decided to plant clues about the other adventuring party in these &#8220;empty&#8221; rooms.</p>
<p><a href="http://learningdm.files.wordpress.com/2012/11/ggp0001_500.jpeg"><img class="alignleft size-medium wp-image-737" title="GGP0001_500" alt="" src="http://learningdm.files.wordpress.com/2012/11/ggp0001_500.jpeg?w=300&#038;h=225" height="225" width="300" /></a>I usually prefer poster maps, or even Dungeon Tiles to drawing my own maps, but in this case, it couldn&#8217;t be avoided. Looking at the various encounters, each of them seemed fairly complex to run, so I made a decision to use the stats from a generic village orc patrol encounter instead. Whipping out a sharpie, I detailed the room as best I could. A statue of Bahamut as a human knight was changed to that of a dragon instead, represented on the map by a small white dragon mini. I set up Urthak the Vicious as the orc leader, with a set of four Orc Terrorblades, plus eight orc token minions. This was more than the encounter called for, but I knew my players were higher level than the norm, and I wanted to challenge them.</p>
<p>I kept in mind how I wanted to run the encounter to make it exciting. Hit them hard early,  to get them scared, then, when the tide turned their way, have the remaining orcs flee as an &#8220;out&#8221;. It worked out quite well. The lead orc smashed the group with an AoE attack, flinging them across the room. Half the party was bloodied by the end of the second turn. With a few key heals and control spells, the group came back just fine, as heroes do, and the orc minions fled, ending the encounter.</p>
<p>I made the decision to end on a cliffhanger if possible. The players obliged by exploring right up to the room with the sleeping red dragon. The sense of fear and anticipation was all over their faces as I read the descriptive text, and ended the session. My players were very complimentary, and I can tell that they are excited about the next meeting.</p>
<p>So what can we learn from this? First of all, running by the seat of your pants is OK. Monsters in 4E are very easily reskinned into whatever you need them to be. Rely on flavor text, but make sure the narrative still flows nicely. Don&#8217;t worry too much about how pretty your battle map is, either. Even a modest collection of minis and tokens will work just fine;  even in 4E, much of what makes D&amp;D enjoyable is still what happens in the theater of the mind. I don&#8217;t plan to run with little to no prep very often, but I must admit it was a good session anyway, and hopefully the improv practice will aid me in future Dungeon Mastering.</p>
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		<title>Using Dungeon! in Your D&amp;D Game</title>
		<link>http://thelearningdm.com/2012/10/29/using-dungeon-in-your-dd-game/</link>
		<comments>http://thelearningdm.com/2012/10/29/using-dungeon-in-your-dd-game/#comments</comments>
		<pubDate>Mon, 29 Oct 2012 15:37:28 +0000</pubDate>
		<dc:creator>Learning DM</dc:creator>
				<category><![CDATA[D&D]]></category>
		<category><![CDATA[DM Advice]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Roleplaying]]></category>

		<guid isPermaLink="false">http://thelearningdm.com/?p=726</guid>
		<description><![CDATA[This past week, I went down to my friendly local gaming store and picked up a copy of Dungeon!, the recently revamped version of the classic board game that came out earlier this month. I&#8217;d never played Dungeon! before, which &#8230; <a href="http://thelearningdm.com/2012/10/29/using-dungeon-in-your-dd-game/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thelearningdm.com&#038;blog=21717036&#038;post=726&#038;subd=learningdm&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.amazon.com/gp/product/0786962984/ref=as_li_tf_tl?ie=UTF8&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0786962984&amp;linkCode=as2&amp;tag=thledm-20"><img class="alignleft size-medium wp-image-729" title="dungeon!1" alt="" src="http://learningdm.files.wordpress.com/2012/10/dungeon1.jpeg?w=300&#038;h=224" width="300" height="224" /></a>This past week, I went down to my friendly local gaming store and picked up a copy of <a href="http://www.amazon.com/gp/product/0786962984/ref=as_li_tf_tl?ie=UTF8&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0786962984&amp;linkCode=as2&amp;tag=thledm-20">Dungeon!</a>, the recently revamped version of the classic board game that came out earlier this month. I&#8217;d never played <em>Dungeon!</em> before, which is a bit surprising given my love for <a title="D&amp;Development: DragonStrike" href="http://thelearningdm.com/2012/07/30/ddevelopment-dragonstrike/">board</a> <a title="Game Night Blog Carnival: Lords of Waterdeep" href="http://thelearningdm.com/2012/04/24/game-night-blog-carnival-lords-of-waterdeep/">game</a> <a title="Game Night Blog Carnival: Catacombs" href="http://thelearningdm.com/2011/10/25/game-night-blog-carnival-catacombs/">versions</a> of D&amp;D. I&#8217;ve enjoyed the short time spent playing the game so far, and it occurred to me that there are components of <em>Dungeon!</em> that could be incorporated into a more traditional D&amp;D gaming session, whether you are running 4E or D&amp;D Next.</p>
<p><strong>Treasure Cards<br />
</strong>Perhaps the most obvious inclusion are the various treasure cards in the game. As players explore <em>Dungeon!</em>, they accumulate treasure cards. These cards range in value from 250 gold up to 5,000 or even more. But what makes the cards interesting for use in a D&amp;D campaign are the illustrations. Smaller amounts are represented by a simple bag of gold, but for more valuable pieces, pictures of gems, trinkets, and other treasures are shown on the card.</p>
<p>I&#8217;ve grown fond of using <a title="What I Learned from Using Poker Chips" href="http://thelearningdm.com/2011/10/04/what-i-learned-from-using-poker-chips/">poker chips</a> to represent the accumulation of wealth in my campaign. It&#8217;s a nice way to combine a physical prop with the slightly boring process of bookkeeping. But what if you want your characters to find a nice gemstone, or a statue made of gold? Handing over the poker chip equivalent of this kind of treasure takes players out of the immersion. But with the cards from <em>Dungeon!</em>, you can instead hand over a small card with a nice illustration of the treasure instead. The gold piece values don&#8217;t match up with the D&amp;D equivalents very well, but I think the fact that your are handing the players a physical object to represent their loot more than makes up for it.</p>
<p><strong>Monster Cards</strong><br />
The other set of cards that comes in the <em>Dungeon!</em> box are the monster cards. Arranged in six levels of difficulty, these cards are illustrated with art from other D&amp;D products. I&#8217;m not sure where all the art came from, but I do recognize many illustrations from the Monster Vault. The <em>Dungeon!</em> denizens include common D&amp;D opponents ranging from rats, orcs, and goblins all the way up to vampires, purple worms, and dragons. So how could these small cards be of benefit to your D&amp;D game?</p>
<p>We all know a picture is worth a thousand words. I often try to show the party a picture of what they encounter. While the Monster Vault book&#8217;s illustrations are great, they are also on the same page as stats, which can certainly spoil the fun. Handing over a small card with just a picture, and no game information, beats giving your players a quick glance at the Monster Vault entry.</p>
<p>The monster cards are very small, so they could easily be attached to initiative numbers with a paperclip, if you use a method <a href="http://slyflourish.com/three_cheap_4e_game_aids.html">like this one</a> for tracking initiative in your 4E game. If you are playtesting D&amp;D Next, and prefer the &#8220;theater of the mind&#8221; approach, you can use the monster cards to represent relative locations. Telling your players the Black Dragon is surrounded by a protective wall of Orcs is one thing, but representing this with monster cards is another. This might prevent arguments over line of sight, range, etc. that often come up in map-less sessions.</p>
<p><img class="alignleft size-medium wp-image-730" title="dungeon!2" alt="" src="http://learningdm.files.wordpress.com/2012/10/dungeon2.jpeg?w=300&#038;h=176" width="300" height="176" /></p>
<p><strong>The Game Board Itself</strong><br />
The <em>Dungeon!</em> board itself combines the classic, sprawling map of the original with the slick, modern design Wizards of the Coast does so well. The dungeon sprawls all across the board, a massive, labyrinthine web of corridors. It&#8217;s very reminiscent of old school dungeons from the earliest days of 1st edition. But unlike those old maps, this one is meticulously presented, with realistic stone paths and nicely detailed large rooms scattered throughout.</p>
<p>The map could serve as a physical prop for your players. Perhaps they come across the intricate map in the abandoned hideout of a villain. Maybe the royal cartographer has come across the map in his research, and asks the party to verify its accuracy. Finding maps with the promise of ancient treasure may be one of the oldest tropes in the fantasy genre, but that doesn&#8217;t mean it won&#8217;t be a fun romp for you and your players!</p>
<p><strong>A Night at the Improv</strong><br />
If you are feeling particularly brave, and want to flex your improv muscles a bit, you could even run an entire session using the <em>Dungeon!</em> map itself, and drawing cards for encounters and treasure as you go. Let the players explore the map, and when they get to a new room, draw a card to see what happens next. Maybe it&#8217;s just a bag of gold, but it could be a massive sapphire that appears normal, but is in fact the phylactery of a lich. The jade statue the players find might be an intelligent artifact that will answer questions about the rest of the dungeon&#8230; but are the answers accurate?</p>
<p>When drawing from the monster deck in an improv session like this, you don&#8217;t necessarily have to begin a combat each time. Intelligent monsters might try to hire the party for safe passage outside. The zombie they face might be the corpse of an NPC met previously, which would certainly lead to all manner of role playing opportunities. Of course, sometimes, you&#8217;ll draw a black pudding, which means your options are limited to rolling dice for initiative!</p>
<p><em>Dungeon!</em> is a bargain to pick up for $20 on its own, but when you consider the additional value you get by using some of these elements in your D&amp;D game, it becomes a real steal. Treasure cards, a deck of monsters, and an excellent map prop could all add much to your table. Pick up a copy of <em>Dungeon!</em>, use it in your game, and let me know what you think!</p>
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		<title>Game Night Blog Carnival: Cosmic Encounter</title>
		<link>http://thelearningdm.com/2012/09/25/game-night-blog-carnival-cosmic-encounter/</link>
		<comments>http://thelearningdm.com/2012/09/25/game-night-blog-carnival-cosmic-encounter/#comments</comments>
		<pubDate>Tue, 25 Sep 2012 20:11:51 +0000</pubDate>
		<dc:creator>Learning DM</dc:creator>
				<category><![CDATA[Board Games]]></category>
		<category><![CDATA[Game Night Blog Carnival]]></category>

		<guid isPermaLink="false">http://thelearningdm.com/?p=713</guid>
		<description><![CDATA[This post is a part of the Game Night Blog Carnival, dedicated to games you can play when your full RPG group isn’t available. While Dungeons &#38;  Dragons has always been and will likely always be my favorite game of all &#8230; <a href="http://thelearningdm.com/2012/09/25/game-night-blog-carnival-cosmic-encounter/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thelearningdm.com&#038;blog=21717036&#038;post=713&#038;subd=learningdm&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<div id="attachment_715" class="wp-caption alignleft" style="width: 310px"><a href="http://learningdm.files.wordpress.com/2012/09/ffg-cosmic-encounter-wide-view.jpg"><img class="size-medium wp-image-715 " title="ffg-cosmic-encounter-wide-view" src="http://learningdm.files.wordpress.com/2012/09/ffg-cosmic-encounter-wide-view.jpg?w=300&#038;h=200" alt="" width="300" height="200" /></a><p class="wp-caption-text">Fantasy Flight&#8217;s edition is definitive</p></div>
<p><em>This post is a part of the <a href="http://www.rovingbandofmisfits.com/gamenight/">Game Night Blog Carnival</a>, dedicated to games you can play when your full RPG group isn’t available.</em></p>
<p>While Dungeons &amp;  Dragons has always been and will likely always be my favorite game of all time, it is not really what most would consider a traditional board game. While the subject of this month&#8217;s Game Night Blog Carnival entry is not what I consider the best board game, or the most balanced, or even the most mechanically interesting, it is undoubtedly my favorite. Cosmic Encounter has been one of the most heavily played games in my collection for almost two decades.</p>
<p>In 1994, Magic: the Gathering was all the rage. I played that game heavily (and still play some today), and probably should write about it someday, but at this time in my life, I was voraciously devouring any and all information about the game. I was reading an interview with Magic&#8217;s creator, Richard Garfield, in Dragon Magazine (if memory serves me right). Garfield mentioned two games as being influential on Magic&#8217;s design: Wiz-War (another game I should write about) and Cosmic Encounter. As a rabid fan, I promptly sought out copies of both, and grew to love them both, but especially Cosmic Encounter.</p>
<div id="attachment_714" class="wp-caption alignleft" style="width: 261px"><a href="http://learningdm.files.wordpress.com/2012/09/cosmic-encounter1.jpg"><img class=" wp-image-714" title="cosmic-encounter1" src="http://learningdm.files.wordpress.com/2012/09/cosmic-encounter1.jpg?w=251&#038;h=300" alt="" width="251" height="300" /></a><p class="wp-caption-text">Cool 70s box art for the first Eon edition</p></div>
<p>Cosmic Encounter is a game with a long and varied history. Originally created in 1977, it has been popular enough to remain in print for most of the time since. I purchased the Mayfair edition in 1994, played it voraciously during my college years, then sold it for an outrageous price on Ebay shortly after I got married. In 2002, I obtained the Avalon Hill edition, which had amazing artwork and extremely detailed components, but a shortage of alien races. It was still fun for me and my kids to play, but when Fantasy Flight&#8217;s updated version was released a few years ago, with more aliens and cleaner rules, I didn&#8217;t delay long in picking up a set. This version hits my game table on a regular basis, but not nearly as often as I&#8217;d like.</p>
<p>At its core, Cosmic Encounter is a simple game. Each player takes on the role of an alien race bent on galactic conquest. Each player controls a home system of five planets, and an armada of spaceships. The object is to be the first player with five colonies in other players&#8217; systems.</p>
<div id="attachment_716" class="wp-caption alignleft" style="width: 310px"><a href="http://learningdm.files.wordpress.com/2012/09/ce_mayfair.jpg"><img class="size-medium wp-image-716" title="ce_mayfair" src="http://learningdm.files.wordpress.com/2012/09/ce_mayfair.jpg?w=300&#038;h=225" alt="" width="300" height="225" /></a><p class="wp-caption-text">The Mayfair edition; you never forget your first!</p></div>
<p>Combat is card driven, with each player playing a card, adding in the number of ships on each side of the fight, and comparing totals. If the offense wins, they gain a colony. If the defense wins, they fight the invaders off. The choice of where to attack each turn is controlled by drawing from the Destiny deck. Other cards, like artifacts and kickers, add to the variety, but the actual mechanics of combat are elementary.</p>
<p>The complexity of the game, and its greatest appeal, is in the alien races. Each race has a special power that allows it to break the rules of the game in some way. The Macron is a good example; each Macron ship counts as a value of four. Thus, they are very difficult to dislodge from their home bases, and lose far fewer ships even on offense. Another good example is the Sorcerer. These tricky aliens can swap their combat cards with the opponent if they choose. Other alien powers are not as obviously strong, like the Parasite, who can choose to ally with a player even when not invited, hoping to snag a low-risk colony or more cards in the process.</p>
<div id="attachment_717" class="wp-caption alignleft" style="width: 310px"><a href="http://learningdm.files.wordpress.com/2012/09/cosmic_enc_av_hill.jpg"><img class="size-medium wp-image-717" title="cosmic_enc_av_hill" src="http://learningdm.files.wordpress.com/2012/09/cosmic_enc_av_hill.jpg?w=300&#038;h=225" alt="" width="300" height="225" /></a><p class="wp-caption-text">The glorious bits of the Avalon Hill edition</p></div>
<p>The Fantasy Flight edition of Cosmic Encounter includes fifty alien powers, which allows for thousands of potential combinations. Each new game brings a totally different gameplay experience as a result. Often, alien powers that are strong in one context are weakened by the inclusion of other powers. For each alien race, a special flare card is shuffled in the deck, which allows for a one-shot, extremely powerful effect when used by the appropriate alien. The sheer variety in the card selection, alien powers, and number of players (up to eight with all expansions) provides a replayability factor higher than almost any other game in my collection.</p>
<p>Politics and table talk are a huge part of the Cosmic Encounter experience. Both sides of any battle can choose to invite allies, and allied ships count towards each side&#8217;s total. Begging for help from your neighbors when the odds are against you often works well. Then again, there&#8217;s always the chance your ally will throw the battle on purpose, causing you to lose precious ships to the warp! The inclusion of Negotiate cards allows for deal-making between players, as well. The social elements of the game truly shine, and many epic, memorable situations occur that will be the talk of your gaming group for weeks if not months.</p>
<div id="attachment_718" class="wp-caption alignleft" style="width: 310px"><a href="http://learningdm.files.wordpress.com/2012/09/alien-fan.png"><img class="size-medium wp-image-718  " title="alien-fan" src="http://learningdm.files.wordpress.com/2012/09/alien-fan.png?w=300&#038;h=294" alt="" width="300" height="294" /></a><p class="wp-caption-text">Alien cards from the Fantasy Flight edition</p></div>
<p>I should also mention an anecdote from my childhood that is tangentially related to Cosmic Encounter. In my early teenage years, I really enjoyed the books of William Sleator, a prolific science fiction author who wrote for young adults. One of my favorite stories of his was Interstellar Pig, in which a teenaged boy was introduced to a unique board game by his mysterious neighbors. In this game, each player took on the role of a different alien race, with varying powers and abilities. When I played Cosmic Encounter for the first time in the early 90s, I was struck by the resemblance to the game in Interstellar Pig. Whether Sleator was familiar with the original version of Cosmic Encounter before Interstellar Pig&#8217;s publication in 1984 or not, the similarities are quite uncanny. I suppose the appeal of Cosmic Encounter for me is partially due to this resemblance to a beloved book from my past.</p>
<p>If you enjoy board games in any capacity, you absolutely must give Cosmic Encounter a try. I have played it with Euro gamers, wargamers, Magic players, and even those who only have Monopoly or Scrabble in their gaming closet. There are aspects of the game that appeal to each of these varying groups: the thrill of competition, the social element, and the sheer scope of the replayability. Cosmic Encounter may not be the greatest board game  ever, but it&#8217;s not too far from the top of that list.</p>
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