Category Archives: D&D

I Deserve a Break Today

As I write this post, it has been almost two and a half years since I began this blog. For a good portion of this time, I’ve been running a regular D&D campaign. In early 2011, our group started with … Continue reading

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What I Learned from White Plume Mountain

In my group’s monthly sessions this summer, I’ve been running White Plume Mountain. It can be found in the recent premium hardcover adventure compilation Dungeons of Dread and also in Tales from the Yawning Portal. Back in the day, I was mainly … Continue reading

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In Praise of Dungeon Command

This is a very strange time for D&D as a product line. 4th Edition is all but finished with the announcement and public playtest of D&D Next. I’d guess that most groups are playing either 4th edition or Next, and … Continue reading

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What I Learned from Painting Miniatures (Part 2)

In my last post, we looked at the process of painting miniatures, mainly concerning ourselves with the mindset you need to develop (it won’t be perfect, and that’s okay) and some of the basic supplies needed to get started. Today, … Continue reading

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What I Learned from Painting Miniatures (Part 1)

Over the past year or so, I’ve been enjoying playing Warmachine, a tabletop miniatures game. Though the game itself is fun, most of the enjoyment I’ve gotten from Warmachine has been the hobby elements of the game, especially painting. With … Continue reading

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D&Development: The Mystara Gazetteer Series

It has been quite some time since I’ve written an article in this series. The purpose of the D&Development posts is to discuss some of the biggest influences on me as a Dungeon Master from the earliest days of my … Continue reading

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Using Descent: Journeys in the Dark in Your D&D Game

As my D&D group is meeting only on a monthly basis now, our weekly dedicated game night has been more focused on board and card games. I’m always looking for games that are fun on their own, but also provide … Continue reading

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