Tag Archives: 4E

Spice Up Your Maps With Cheap Terrain

Finding cool props for your table is always a challenge.  There are all sorts of expensive ways to spice up your maps, such as Dwarven Forge.  For many DMs, though, paying hundreds of dollars for such a product, no matter … Continue reading

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What I Learned from “Dungeon of the Ghost Tower”

My campaign had finally reached the point where I was out of published adventures.  The Twisted Halls had been explored, the Reavers of Harkenwold were defeated, and the Winter King had been slain in his Cairn.  So the question was: … Continue reading

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What I Learned from “Cairn of the Winter King”

As the players reached fourth level, the campaign really started coming together.  Now that I was feeling more confident and experienced, I was looking forward to creating my own adventures soon.  But first, the module from the Monster Vault, Cairn … Continue reading

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What I Learned from “The Die Is Cast”

After the Battle of Albrdge, the group was ready to tackle the rest of “The Die Is Cast”, the second adventure included in the DM Kit.  I was looking forward to concluding the first truly “epic” (for third level anyway) … Continue reading

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Tweaking 4E’s Combat Rules for Easy Mass Combat

One thing became very clear to me as I read through the “Battle of Albridge” sequence in The Die Is Cast, the second half of the DM’s Kit adventure: the battle itself was underwhelming.  Basically it came down to three … Continue reading

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What I Learned From My First Skill Challenge

I was quite nervous about running my first skill challenge.  There isn’t really an old school analogue for skill challenges, so they felt quite foreign to me.  I wanted to make sure I was “doing it right”.  I decided it … Continue reading

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What I Learned from “The Iron Circle” Part II

At this point in my DMing career, I feel like I have a good grasp of the basics.  Though it is still complex and overly long for my tastes, combat no longer feels like a chaotic mess that I can’t … Continue reading

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What I Learned From “The Iron Circle” Part I

After the Red Box adventure, plus a short session with some heavy roleplaying and a couple encounters under my belt, the players were now level 2 and ready for more D&D.  Having just purchased the DM’s Kit, and being impressed … Continue reading

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What I Learned From “Kill The Messengers”

After running the Red Box adventure, I downloaded a short encounter that was set immediately afterwards.  “Kill the Messengers” was brief, but I wasn’t looking for a long adventure for time’s sake anyway, and one encounter, some roleplaying in the … Continue reading

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What I Learned from The Red Box Adventure

As was, I am sure, the intent, the cover alone sold me on the new D&D Starter Set.  It was just the thing for a long-relapsed DM like myself, who was nostalgic for the game I loved so much growing … Continue reading

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